A particular focus has involved mediascapes, which are digital overlays of the real world, taking the experience of digital sounds and images beyond the confines of a TV, PC or movie. They offer a non-linear, context-driven experience in which users' actions over time and space determine what is experienced next.
HP Labs has worked with artists, teachers, broadcasters and storytellers to create a series of experimental mediascapes. They have included a location-aware adventure game at the Tower of London, a re-creation of an infamous riot in Queen's Square, Bristol, UK, and an interactive digital storytelling experience in a San Francisco neighborhood.
We envision a wide range of applications for mediascapes -- mobile games, tours of discovery, art installations and more. The only constraint is the imagination.
Researchers developed a mediascape authoring toolkit (the mScape toolkit) design to allow people to create their own mediascapes. When available, it will be free for non-commercial use.
We envision a wide range of applications for mediascapes -- mobile games, tours of discovery, art installations and more. The only constraint is the imagination.
A second project, Active Print, also explores how pervasive computing might change how we experience digital services, particularly those connected with marketing and retail. The project grew from an earlier HP Labs experiment called Cooltown, in which researchers developed systems that let users of wireless handheld device quickly obtain Web content relevant to their current locations.
Active Print utilizes the new generation of small 2-D bar codes now being placed on objects all over the world. These bar codes can be read by many new mobile phones to reveal textual information or a hyperlink. For example, such a link might connect mobile users to services or to background information about a product they are considering for purchase.
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