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Light Dependent Texture Mapping
Gelb, Dan; Malzbender, Tom; Wu, Kevin
HPL-98-131(R.1)
Keyword(s): texture mapping; image based rendering; computer graphics; bump mapping
Abstract: In this paper we present a method for performing
light-dependent texture mapping that can be implemented
in current texture mapping hardware with low additional
cost. Our method gives the impression of finely modeled
surface detail that is properly illuminated as lighting
moves relative to the object. As an image-based
technique, it requires no complex geometric models as
input, only a set of photographs or renderings of an
object under varying light conditions. Light-dependent
variations are captured by per-texel polynomial
functions designed to be efficiently evaluated via
slightly modified multi-texturing hardware.
9 Pages
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