Establishing reliable dense correspondences is crucial for many
3D and projector-related applications. LUMA proposes using
coded light patterns to directly obtain the correspondence mapping
between a projector and a camera without any searching or
calibration. The technique consists of encoding positional
information of projector space and capturing the projected
result. Unlike using 3x3 planar perspective transforms or
homographies, LUMA provides a general point-to-point mapping between
coordinate systems that can handle nonlinear camera lens distortion
and multiple objects in the scene. In contrast to traditional image-based approaches,
LUMA does not rely on consistent textures across frames. The
technique naturally extends to efficiently solve the traditionally
difficult multiframe correspondence problem across any number of
cameras and/or projectors. Furthermore, it automatically determines
visibility across all cameras in the system and scales linearly in
computation with the number of cameras.
The proposed technique,
along with the resulting correspondences, has implications in many
computer vision and image processing applications, especially those
that require multiframe correspondences. The technique has
been shown to be particularly effective in addressing a variety of
problems including camera calibration, computing epipolar geometry,
facilitating image-based stereo, single-camera view interpolation,
dual- and multi-camera view synthesis at interactive rates, and 3-D
shape recovery. Because of duality, LUMA can also further
improve many projector-based applications including automatic
keystone correction.
For more technical details, please refer to the following papers:
- N. L. Chang, "Creating Interactive 3-D Media with
Projector-Camera Systems," SPIE Visual Communications
and Image Processing Conference, San Jose, CA, vol. 5308,
pp. 850--861, 20--22 January 2004. Also appears as HP Labs
Technical Report HPL-2003-229, November 2003 (pdf
download).
- N. L. Chang, "Efficient Dense Correspondences using
Temporally Encoded Light Patterns," IEEE International
Workshop on Projector-Camera Systems, Nice, France, 12
October 2003. Also appears as HP Labs Technical Report
HPL-2003-189, 4 September 2003 (pdf
download).
- N. L. Chang, "Interactive 3-D Media with Structured Light
Scanning," HP Labs Technical Report HPL-2003-112, 29
May 2003 (pdf
download).
- N. L. Chang, "A Multi-camera and Projected Light System
for Fast and Efficient 3-D Media Creation," HP Labs
Technical Report HPL-2002-306, October 2002 (internal).
Contact
For more information about the technology, please contact Nelson
Chang (nelson.chang @ hp.com) at Imaging Technology Dept., HP
Labs.
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