May 1998,
Volume 49, Issue 2
Articles
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An API for Interfacing Interactive 3D Applications to High-Speed Graphics Hardware
by Kevin T. Lefebvre and John M. Brown
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An Overview of the HP OpenGLŪ Software Architecture
by Kevin T. Lefebvre, Robert J. Casey, Michael J. Phelps, Courtney D. Goeltzenleuchter, and Donley B. Hoffman
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The DirectModel Toolkit: Meeting the 3D Graphics Needs of Technical Applications
by Brian E. Cripe and Thomas A. Gaskins
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An Overview of the VISUALIZE fx Graphics Accelerator Hardware by Noel D. Scott, Daniel M. Olsen, and Ethan W. Gannett
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HP Kayak: A PC Workstation with Advanced Graphics Performance
by Ross A. Cunniff
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Concurrent Engineering in OpenGL® Product Development by Robert J. Casey and L. Leonard Lindstone
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Advanced Display Technologies on HP-UX Workstations by Todd M. Spencer, Paul M. Anderson, and David J. Sweetser
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Delivering PCI in HP B-Class and C-Class Workstations: A Case Study in the Challenges of Interfacing with Industry Standards by Ric L. Lewis, Erin A. Handgen, Nicholas J. Ingegneri, and Glen T. Robinson
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Linking Enterprise Business Systems to the Factory Floor
by Kenn S. Jennyc
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Knowledge Harvesting, Articulation, and Delivery
by Kemal A. Delic and Dominique Lahaix
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A Theoretical Derivation of Relationships between Forecast Errors
by Jerry Z. Shan
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Strengthening Software Quality Assurance by Mutsuhiko Asada and Pong Mang Yan
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A Compiler for HP VEE by Steven Greenbaum and Stanley Jefferson
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