|  May 1998, Volume 49, Issue 2
Articles | 
|  | An API for Interfacing Interactive 3D Applications to High-Speed Graphics Hardware by Kevin T. Lefebvre and John M. Brown
 
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|  | An Overview of the HP OpenGLŪ Software Architecture by Kevin T. Lefebvre, Robert J. Casey, Michael J. Phelps, Courtney D. Goeltzenleuchter, and Donley B. Hoffman
 
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|  | The DirectModel Toolkit: Meeting the 3D Graphics Needs of Technical Applications by Brian E. Cripe and Thomas A. Gaskins
 
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|  | An Overview of the VISUALIZE fx Graphics Accelerator Hardware by Noel D. Scott, Daniel M. Olsen, and Ethan W. Gannett
 
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|  | HP Kayak: A PC Workstation with Advanced Graphics Performance by Ross A. Cunniff
 
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|  | Concurrent Engineering in OpenGL® Product Development by Robert J. Casey and L. Leonard Lindstone
 
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|  | Advanced Display Technologies on HP-UX Workstations by Todd M. Spencer, Paul M. Anderson, and David J. Sweetser
 
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|  | Delivering PCI in HP B-Class and C-Class Workstations: A Case Study in the Challenges of Interfacing with Industry Standards by Ric L. Lewis, Erin A. Handgen, Nicholas J. Ingegneri, and Glen T. Robinson
 
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|  | Linking Enterprise Business Systems to the Factory Floor by Kenn S. Jennyc
 
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|  | Knowledge Harvesting, Articulation, and Delivery by Kemal A. Delic and Dominique Lahaix
 
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|  | A Theoretical Derivation of Relationships between Forecast Errors by Jerry Z. Shan
 
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|  | Strengthening Software Quality Assurance by Mutsuhiko Asada and Pong Mang Yan
 
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|  | A Compiler for HP VEE by Steven Greenbaum and Stanley Jefferson
 
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