We start with a handful of images of a Lambertian scene, together with camera pose information for each. We use voxel-coloring (the algorithm shown below) to construct a volumetric model of the scene. Finally, we project the model to synthesize new images.
*Seitz and Dyer, "Photorealistic Scene Reconstruction by Voxel Coloring," 1997 IEEE Computer Society Conference on Computer Vision and Pattern Recognition
/* Voxel-Coloring pseudocode */ for all images /* clear occlusion bitmaps */ set all pixels to not-occluded for each layer of voxels along major axis { for each voxel V in layer { for each image i { find the set P(i) of pixels in the projection of V for all pixels of P(i) which are not-occluded add contribution to colorMean and colorStandardDeviation } if (colorStandardDeviation < threshold) { /* if colors match */ mark V opaque and color V with the colorMean for each image i set pixels in P(i) to occluded } else mark V transparent /* if colors do not match */ } }
Original photos |
Synthesized frames |
AVI | MPEG | |
---|---|---|---|---|
Tower | 28 | 100 | 522 KB | 199 KB |
Train | 14 | 200 | 951 KB | 432 KB |
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